For developers looking to add some fun mini-games to their RedM project, this script is a great option. It features a collection of API-based games, including rock paper scissors, lock picking, and skill checks, which can be easily integrated into your RedM project. These mini-games can add an extra layer of interactivity and enjoyment to your project, and help engage your users in new and exciting ways. Give it a try and see how it can enhance your development process!
bcc-minigames.zip
at /releases/latestminigames
into your resources
folderensure minigames
to your server.cfg
filelocal MiniGame = exports['bcc-minigames'].initiate()RegisterCommand('playgame', function(args, rawCommand) local cfg = { focus = true, -- Should minigame take nui focus cursor = true, -- Should minigame have cursor (required for lockpick) maxattempts = 3, -- How many fail attempts are allowed before game over threshold = 10, -- +- threshold to the stage degree (bigger number means easier) hintdelay = 500, --milliseconds delay on when the circle will shake to show lockpick is in the right position. stages = { { deg = 25 -- 0-360 degrees }, { deg = 0 -- 0-360 degrees }, { deg = 300 -- 0-360 degrees } } } MiniGame.start('lockpick', cfg, function(result) print("Unlocked?", result.unlocked) -- true/false end)end)
local MiniGame = exports['bcc-minigames'].initiate()RegisterCommand('playgame', function(args, rawCommand) local cfg = { focus = true, -- Should minigame take nui focus (required) cursor = false, -- Should minigame have cursor maxattempts = 3, -- How many fail attempts are allowed before game over type = 'bar', -- What should the bar look like. (bar, trailing) userandomkey = true, -- Should the minigame generate a random key to press? keytopress = 'B', -- userandomkey must be false for this to work. Static key to press keycode = 66, -- The JS keycode for the keytopress speed = 20, -- How fast the orbiter grows strict = false -- if true, letting the timer run out counts as a failed attempt } MiniGame.start('skillcheck', cfg, function(result) print("Passed?", result.passed) -- true/false end)end)
local MiniGame = exports['bcc-minigames'].initiate()RegisterCommand('playgame', function(args, rawCommand) local cfg = { focus = true, -- Should minigame take nui focus cursor = true, -- Should minigame have cursor (required) allowretry = false --Allows use to start the minigame over. } MiniGame.start('rps', cfg, function(result) print("Result?", result.result) -- win, lose, tie end)end)